Joined on 10/27/10
Oy you're using starling, props! :D
It's a really cool idea to simplify civilization, but the reason why you need to remember to move your galley, and all these other steps, is because the design of civilization relies on spread cognitive load and all these little counters that say "in one turn you can do this thing you wanted".
I'm not saying your idea is bad, it's great! But I'm saying civ's mechanics serve bigger purposes, even if they look like mindless tasks. These mindles tasks are the foundation of the design.
It's like simplifying starcraft so you don't have to micro, you would only take care of macro economy building and strategy, you lose depth. You have to come up with other interesting mechanics, other skills people can get better at.
Good luck with the game! :D
Thank you! Yeah, I completely thinking how to balance micro and macro properly, looks like I've came up with the idea, will show it soon.